AI Insights · Timothy · October 2025
Top Cannabis Games Performance in the Middle East, Q3 2025
Explore the Q3 2025 performance of top cannabis games on a unified platform in the Middle East, with insights into downloads, revenue, and active users.
In Q3 2025, the performance of top cannabis games on the unified platform in the Middle East showcased varied trends across downloads, revenue, and active user metrics. This analysis, based on data from Sensor Tower, provides insights into the performance of five prominent applications.
Weed Firm: RePlanted saw a modest revenue increase, peaking at around $46 in early August and maintaining a small but steady income through September. Weekly downloads fluctuated, reaching a peak of 72 at the start of July and ending the quarter with 59. Active users decreased from 138 in late June to 67 by the end of September.
Weed Factory Idle experienced no revenue during the quarter. Downloads were relatively stable, with a slight increase towards the end of August, peaking at 42. Active users started at 142 and gradually declined to 52 by late September.
Weed Firm 2: Back To College demonstrated significant revenue growth, starting at $21 and reaching a peak of $157 in mid-August. Downloads were variable, with a high of 46 in mid-July, while active users fluctuated between 59 and 46 throughout the quarter.
Hempire - Weed Growing Game had a strong revenue performance, peaking at $332 in early August. Downloads remained low, with minor fluctuations, while active users displayed a downward trend, from 61 in late June to 49 by the end of September.
Finally, Strange Horticulture showed a varied revenue pattern, peaking at $42 in late September. Downloads were consistent, with a slight increase towards the end of the quarter, and active users remained relatively stable, closing at 20.
These insights from Sensor Tower highlight the diverse performance of cannabis games in the Middle East during Q3 2025. For more detailed analytics, visit Sensor Tower's platform.